Updating opengl drivers

Posted by / 27-Sep-2018 11:52

If you are using C/C , then you must first set up a build environment (Visual Studio project, GNU makefile, CMake file, etc) that can link to Open GL.Under Windows, you need to statically link to a library called Open GL32(note that you still link to Open GL32if you're building a 64-bit executable. Visual Studio, and most Windows compilers, come with this library. This is done with a command-line parameter of "-l GL".None of these options are particularly fast, so installing drivers is always a good idea.

Some non-C/C language bindings merge these into one. Creating one is very platform-specific, as well as language-binding specific.If you are using the C/C language binding for Open GL, then you are strongly advised to use a window toolkit for managing this task.These libraries create a window, attach an Open GL context to this window, and manage basic input for that window.So you want to take advantage of the power of the Open GL API?If you are visiting this page because a game or software uses the Open GL API, you need to install the appropriate graphic driver which enables usage of the functionality provided.

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